Metal Gear MegaDrive v1.1
Metal Gear - MegaDrive Port » Devlog
Version 1.1 Update - 2025-05-18
When exiting outer heaven from the ladder, the game would crash. Turns out the collision tile list was one item short in the original game code giving us an invalid address on the 68000. Only caused an issue on real hardware and weirdly doesn't create CPU exception!
When using the scopes, dead enemies would reappear but not be active.
Bug in the sprite saving routine where it would save the sprites twice.
Added missing credit for Toni Galvez
Files
TTE26-MetalGearMDv1.1.zip 634 kB
3 days ago
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