Shinobi - NeoGeo Port
A downloadable game
Shinobi - Neo Geo Port
This port was made by disassembling the arcade back into source code which ensure all gameplay logic is exactly like the original game.
Features
- Compatible with all NeoGeo systems - MVS/AES/CD
- Arcade dip switch settings ported to software dips
- Additional setting to allow continue on Mission 5 ( for that 1CC training )
- Additional cheats setting
PLEASE NOTE:
Only MVS supports BIOS based soft dip settings. AES and CD systems allow control of the options by pressing D on the title screen.
ALSO NOTE:
Version 1.1 is now my final, I've got another "axe" to grind. Laters
Install instructions
Each folder in the archive relates to a different version / build.
* Shinobi-TTE-DarkSoft
DarkSoft rom set, believe you have to copy this into a previous game folder. I don't own one of the flash carts so you'll need to check around the forums for help here.
* Shinobi-TTE-Mame
A Mame rom set which piggy backs off mslug2. You need to bypass or modify CRC checks for it to work.
* Shinobi-TTE-NeoGeoCD
CD image in BIN/CUE format which can either be burned to CD, played using Neo SD Loader on real hardware or in most emulators.
* Shinobi-TTE-NeoSD
Game in .neo format compatible with Neo SD / Pro.
* Shinobi-TTE-Roms
Clean rom set. Very similar to the Mame set above except the roms have been trimmed down to the correct sizes.
Development log
- DarkSoft Rom Support Update93 days ago
Comments
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👍
"U make things that makes US GO"
Thank you very much for your crazy work! I would like to know if it was possible to replace the music with CD versions for the "neogeo cd version" like your version of Golden Ax? (which is also sublime :p)
One of my favorite, if not my favorite arcade game of the 80s.
Brilliant job. Thanks a lot @Hofman
I understand a v1.2 is coming. Hopefully it solves the high score board video sync issue on Neo SD Pro AES.
This is one of my all time favourite arcade games and this looks feels and sounds spot on. Amazing work. Thank you.
Hi Guys !
I design an MVS label for MVS. (Using the template for Golden Axe). Direct download here !
https://drive.google.com/drive/folders/1kxZg5jT7oxx8uHF3MNFxvgFlkqOsAE7b
Bravo :)
and Thank You
Great port...
Thanks, H0ffmann..
Kisses, Tigerskunk
Hi! Thanks for the port. I found a bug in version 1.1 during the stage shown in the video below. The stage disappeared, leaving only the background.
Bug happens at: 29:37
Sorry for the late reply, keep forgetting to check in here. I take it you were playing on a real AES? If so, it's a known issue which I haven't managed to find / resolve yet.
Yes, I was playing on a real AES. Does this bug happen on the MVS as well? Thank you for replying. If you'd like, I could be a 'beta tester' for your ports—I'm good at finding bugs, haha!
Why do people insisit on rattling on about the NG having no decent games and just mediocre fighters? Never mind, not a question based in reality so ignore it, plus we now have Shinobi!
Played on my NGCD (it does work it just needed some adjustment!) and loved it mate. Great port by a great guy. Thanks for ignoring the lamers and releasing it :)
This is an excellent port of one of my all time favorite games and I would just like to say thank you very much for this! When I compare it to my bootleg PCB, the ninja star sound is the only real difference I noticed. Not only that, but the added options/cheat are amazing. What a time to be a NeoGeo CD SD Loader owner... can't wait for you to finish "grinding your axe" ;-)
worning on my own emulator (multimixemu)
Update fix fully solved my problem thank you :)
Would love to see Rygar Arcade, Ninja Gaiden Arcade, Bucky Ohare Arcade and Battle Toads Arcade on the Neo Geo CD. I have Been playing the shinobi for neo geo cd on my Polymega. Plays great!!
How did you get it to play without the white screen covering the playfield on Polymega?
You need to put the official neo geo cd bios on a USB stick and insert it before launching the game. Follow polymega steps on how to set that up on there help page.
I have the bios on an SD card, and still get a white screen. I even tried the plain NGCD bios, CDZ, and even unibios.
Did it load up with the neo geo cd intro logo before launching the game? Money came up with white screen with polymega bios. Worked fine with neogeo cd bios. Did you follow the instructions on how to make the folder on the sdcard?
Double-checked the card.. when I swapped in a different bios, it was misnamed. Put the real CDZ bios back in place with the right name.. worked like a charm. I'd never seen the NGCD bios startup before.
does it possible to put the game on a SD card for playing it on the neo geo X ?
No idea. You probably need NGX tools first.
Played so far only on MiSTer FPGA and it's incredible. Thank you SO much for this love letter to SEGA (and NEO-GEO too, of course!)
Question.
I happen to have a MVS base and a JAMMA arcade cabinet. And an EPROM burner. Is there a way to cannibalize an existing MVS loose cheap cart and create an homebrew Shinobi cart? Before some bad guy does it on aliexpress, I mean.
Which cart would suit such a task, in case? I usually fiddle with pre-jamma stuff so I'm really noob at MVS.
Thank you very much:)
Sidekicks 2
Interested in this too. If there is an A and B board combo and any info I'd love to give this a go.
Use Samurai 2, they are the best cards.
Just added the neogeo version to raine, named "sinobin", just rename roms.zip to shinobin.zip. Strangely the music is different from the neocd version !
(it's on the git version only for now)
I have tried also on the latest https://github.com/zelurker/raine same problem with missing foreground
Great great game. Thanks for the port! How do I access the option menu? When I'm playing on geolith core in retroarch (with the .neo file), on the title screen, it shows only "insert coin" and no free play or "press D for options".
MVS you need to use the soft dips menu from the bios.
Hello. just now I have included it on a old MAME version, is full playable on the emu. Next I will include it in my own emulator i'm working on (not released yet). Thanks for your great job
Thanks very much!!
Thank you very much for this. Is there a possibility of creating a port of this game to another console?
I mean sure, but it's not a simple task. If the system runs a 68000 then a lot of the work is done.
Hi! What about to port to Amiga that it has 68000? Would be amazing because the original port was a mess! Amiga deserve a better port! Thanks for your work!
I second this, an Amiga AGA port would be amazing.
I tried to coherse jotd into doing it but he bailed once he realised how hard it would be.
Muchas gracias por el Port gran trabajo 👍 una pregunta funciona bajo emulación de la sistem16? O es un Port nativo!? Tienes pensado hacer el shadow dancer? Sería genial tener los dos arcades para neo geo ☺️,un saludo
great game, it would be cool to work on games like micheal jackson moonwalker, sonic arcade with joystick controller suport not a trackball, the golden axe arcade games (golden axe1, golden axe2 revenge death adder, golden axe the duel), or the atlus games power insticnte series/groove on fight, maybe a genesis ports with enhanced graphics
I just made this insert for the Neo Geo AES US version with the scan of the page ;).
Je viens de faire cette insert pour la neo geo AES version US avec le scanne de la page ;).
2nd mission my dreamcast port is based on old neogeo cd sdl .. I know this is nothing todo with you but it's the same on the pc emulator as well and others a ton based on it..
Theres a fix coming soon.
Thank you :)
Buenas solo quería agradecerte el haber portado el juego a neo geo me ha hecho mucha ilusión jugarlo en mi AES,una pregunta funciona bajo emulación? O es un Port nativo? , tienes pensado ponerte con el shadow dancer!? Sería genial tener los dos arcades en la neo geo aes 🥹,un saludo
Hi! Thanks. Is the fix out yet? Sorry, first time here.
Not yet.. trying to resolve a number of different issues across different flash carts. And I thought supporting all the different types of Amiga was hard :D
Working fine on my PlayStation 2 port which is based on the same old neogeo CD as your version... I would love to be able to help you, but unfortunately your emulator code is not open to the public, and you deleted all the comments I made I did it in your videos :/
Never deleted any comments youtube is doing that anytime words are said .. src code hardly any change from my github.. Does not work on the updated neoraine ether :) .. Not sure how that is working .. Seen your src i dont see anything to why that would make it work. Other then i use fully sh4 asm core for both.
Work with retrobat PC and Shinobi-TTE-NG.neo unzipped with libretro-geolith emulator
Awesome! Thank you so much!
Lovely artwork!
Love this :D
Really fantastic work dream come true..
Yesterday I was baffled how close the neo geo port of shinobi was to the original (compared on mister). It made me wonder why SEGA didn't support the neo geo even with their backcatalog (Shinobi is 1987). It seems that it would have been easy for them to port system 16 to neo geo and would have improved on the whole Neo Geo library. Both companies would have made money out of it....that's for sure.
At the time we would have dreamed of these games as neo geo users...
Even today I'm of the opinion, that the neo geo library consists of mostly mediocre titles.
Metal Slug 1-3 never mind the great 4 and 5, neo turf masters, Garou, Fatal Fury 1-3 and special, KOF series, Blazing Star, The Last Blade 1 and 2...I mean I could go on, are you sure your opinions aren't completely wrong? I can only think of about four title that any sane person could describe as mediocre, that being Magician Lord, Cyber Lip, Crossed Swords and Ninja Commando.
I'm genuinely aghast at your lunacy.
Well, games war always a matter of taste. Most fighting games (including KOF and especially the Fatal Fury series) were clearly overshadowed by Street Fighter 2 at the time (which they tried hard to copy). That made good brawlers, but not as good as the original in my opinion. Samurai Shodown was really nice, but in the end just hardcopy of SF2 too. SNK seemed to copy a lot of what Capcom did at the time (i.e. Commando --> Ikari Warriors) with more or less success. Capcom was clearly the more inovative company. Really good tiltles on the Neo Geo were: NAM1975, Baseballstars Professional, Metal Slug (Series), Last Resort (although an R-Type Clone).
As I was stating in the beginning this is of course all a matter of opinion. No need to get rude or offensive about it.
Any plans to port other System 16 games to NeoGeo
Hi
Here are the results of my tests on several configurations
- Analogue Pocket : seems to work perfectly
-NeoGeo AES with NeoSD pro : Works perfectly, except from my first attempt when I got foreground layer disapear at level 2-1 as I was playing. I lost a life, foreground was back, then it disapeared again, then followed misalignment of the main character's sprite and the background. After that, the game rebooted and everything has been normal since then, even after restarting the console, or just reloading the game via the NEOSD.
-NeoGeo MVS slot MV1FZS with Darksoft MultiMVS cart : First, BGM was not played in the correct order, but not randomly : same result at each attempt. Then arrived level 2-1 : no foreground layer at all, neither in level 2-3 and level 3-1 (I stopped here).
I managed to have BGM back in the correct order by changer the number in the "fpga" file (10 and 12 work, instead of 1337), but I can't find a way to have foreground displayed correctly. Maybe it's due to the "fpga" file. I read something about its meaning a couple of years ago on arcade-projects forum, but I can't find the topic. Games that have small graphic roms (like joyjoy kids) have "141" in that file. I'll try that to see if it works.
-NeoGeo AES with Phantom-1 converter and Darksoft MultiMVS cart : same as above.
EDIT : I forgot to mention : I think the loud metal noise when the first boss collapses is missing compare to the original game.
EDIT 2 : with 141 in the "fpga" file, BGM is messy again, and no foreground layer in level 2-1 (I haven't checked levels 2-3 and 3-1 and after)
Ahhh.. so yeah, made the darksoft roms having no idea what was supposed to be in the fpga file. Seemed to work on the mister so something is different on real hardware. Also seems like youre hitting some of my anti-tamper code on those systems, which is odd.
I added some precision on my initial post : in any case foreground layer issues always starts at level 2-1, before that everything is fine.
I'll try to make a cartridge with the roms you provided to see what happens, and if it's related to the multiMVS itself.
So I think I know what the background issues are. There anyway to contact you to provide a test version?
I'v sent you a contact request on your blog https://hoffman.home.blog/ for that
Thanks for this. It works great in MiSTer
Acabei de testar no no carrinho e o jogo esta funcionando perfeitamente.
I tried the CD version on a Polymega with their BIOS and one sideloaded (NeoGeo CDZ), and got a mostly white screen. This even covers the playfield in-game. Is there something that I could've done wrong?
It was all white for me on the Polymega as well, unplayable unfortunately. Hopefully a fix will come? Seems like awesome work anyway!
If it's anything like the Samurai Shodown RPG translation, maybe you need an original BIOS file?
I did have the CDZ BIOS on my SD card. Tried it with and without. Same result both ways.
CDZ is a later edition, try using and earlier original CD bios?
That's the only version the Polymega semi-officially supports. They even check hashes. I even tested with unibios for CD and CDZ, same result. From what I've found, they use a modified version of MAME for Neo-Geo CD support.
@MoriyaMug can you also translate a Game Boy Advance game named Naruto Rpg(Naruto Rpg Path of the Ninja)???
I know there's a Nintendo DS version but the GBA version would still be much better if it wasnt only on Japanese version & without having to be doing dual screens like in the DS version, so im curious by asking if you & your team could translate that one too as well since its very much almost similar to Samurai Shodown RPG☹️
Same issues with 1.1
Double-checked the card.. when I swapped in a different bios, it was misnamed. Put the real CDZ bios back in place with the right name.. worked like a charm. I'd never seen the NGCD bios startup before. Both versions of the game work now.
I'm playing it on a NEOSD MVS cart and levels 2-1 and 2-3 are all messed up. The foreground and background are out of alignment so it makes it hard to get through the levels.
Which rom are you using? The darksoft or the .neo?
I'm using the .neo rom. It looked like the foreground was completely missing on those levels. I played through again and it worked the second time. There was also an odd issue when I got to level 5-1. I died and the game went immediately to a Game Over screen instead of letting me continue. I had a bunch of "coins" too so I'm not sure why it did that. I've never played Shinobi before so I'm not sure if that's expected behavior or not.
Background issues I know about and trying to get tested. No continue on mission 5 is default function of the arcade original. I added a setting / soft dip which allows you to switch that off.